AI Insights · Timothy · October 2022
Top 5 2D Realistic Games Performance in Poland Q3 2022
Discover how the top 5 2D realistic games performed on a unified platform in Poland during Q3 2022, with insights into downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 2D realistic games in Poland showed varied performance metrics across downloads, revenue, and active users. This data, sourced from Sensor Tower, highlights the trends and insights for each game.
Guns of Glory: Lost Island from FunPlus International AG saw fluctuations in weekly revenue, peaking at approximately $37.2K in mid-August. Weekly downloads experienced an upward trend mid-quarter, reaching 1.3K in the week of August 22, while weekly active users saw a decline from 4K to just under 3K throughout the quarter.
Warpath: Ace Shooter by Lilith Games experienced notable growth in weekly revenue, peaking at around $29.7K in the last week of September. Downloads spiked twice, first reaching 7.3K in early August and again in mid-September. Active users also saw significant increases, starting at 28.8K and peaking at 38.4K in mid-September.
Football Rivals: Soccer Game from Green Horse Games Srl showed a varied performance with weekly revenue peaking at $21.7K in early July. Downloads saw a significant drop after the initial spike of 11.7K in mid-July, stabilizing at around 2.7K by the end of the quarter. Active users saw a rise, peaking at 31.3K in mid-July before stabilizing around 24.9K by the end of September.
June’s Journey: Hidden Objects by wooga maintained a consistent weekly revenue, hovering around $20K, with a peak of $22.2K in early August. Downloads remained relatively stable, averaging around 2.6K weekly. Active users saw a slight decline, starting at 52K and ending the quarter at approximately 45.4K.
King's Choice from ONEMT PTE.LTD. experienced a peak in weekly revenue at $22.4K in mid-September. Downloads showed a strong start with 6.5K in late July, but gradually declined to 3.4K by the end of September. Active users saw steady growth, peaking at 17.6K in late August before a slight decline to 14.8K at the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.